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Spite: Legacy

Various menu screens and UI that I made

Various menu screens and UI that I made

A stone statue I made for the game. Done in Zbrush, modeled in Maya and textured in Substance Painter

A stone statue I made for the game. Done in Zbrush, modeled in Maya and textured in Substance Painter

This is the final version of the mockup I did for the game.

This is the final version of the mockup I did for the game.

I made all the HUD-elements for the game and the textures for the health- and mana orbs.

I made all the HUD-elements for the game and the textures for the health- and mana orbs.

These are some of the player abilities I made the vfx textures for. I worked together with Jacob Söderström Hallberg https://www.jacob-adam.com/ who made the shaders utilizing my textures.

These are some of the player abilities I made the vfx textures for. I worked together with Jacob Söderström Hallberg https://www.jacob-adam.com/ who made the shaders utilizing my textures.

And I worked on a lot of rock 3D meshes for the environment.

And I worked on a lot of rock 3D meshes for the environment.

The task for our sixth project was to create a Diablo-style hack n' slash game. And my group Cogstorm Entertainment created Spite: Legacy where you play as Jenna, a monk who's fighting to find her father in the mountains and rid the land of a terrible plague.

I worked on UI, 3D environment assets and Vfx textures for this game

14 weeks half time
It was created with Cog, an engine made by the programmers of our group.

Our group-name: Cogstorm Entertainment

Graphics:
Natthawut Boonsan
Alva Granholm
Adam Dencker
William Utterberg

Technical astist:
Kevin Meurling
Jacob Söderström
Conny Bengtsson

Programmers:
Björn Franzén
Aijlin Hamzic
Linus Wickman
Pontus Fredriksson
William Arnback

Level designers:
Alexander Sjöberg
Jonathan Engdahl

Animators:
Daniel Ödlund
Hampus Eriksson
Jocob Fridholm

Music and SFX:
Julia Siljebo
Joakim Wimer Oxborg
Albin Johansson
Pontus Stensgaard