
These are some of the player abilities I made the vfx textures for. I worked together with Jacob Söderström Hallberg https://www.jacob-adam.com/ who made the shaders utilizing my textures.
The task for our sixth project was to create a Diablo-style hack n' slash game. And my group Cogstorm Entertainment created Spite: Legacy where you play as Jenna, a monk who's fighting to find her father in the mountains and rid the land of a terrible plague.
I worked on UI, 3D environment assets and Vfx textures for this game
14 weeks half time
It was created with Cog, an engine made by the programmers of our group.
Our group-name: Cogstorm Entertainment
Graphics:
Natthawut Boonsan
Alva Granholm
Adam Dencker
William Utterberg
Technical astist:
Kevin Meurling
Jacob Söderström
Conny Bengtsson
Programmers:
Björn Franzén
Aijlin Hamzic
Linus Wickman
Pontus Fredriksson
William Arnback
Level designers:
Alexander Sjöberg
Jonathan Engdahl
Animators:
Daniel Ödlund
Hampus Eriksson
Jocob Fridholm
Music and SFX:
Julia Siljebo
Joakim Wimer Oxborg
Albin Johansson
Pontus Stensgaard