
As part of the enemy-taskforce I did a lot of concepting for the enemies as well as modelling and texturing the popcorn-enemy. That concept was created by my groupmate at the time, Elliot Raud https://elliotraud.portfoliobox.net/
Alva's Lament is a Shmup (Shoot 'em up) game I worked on for my third project at The Game assembly. We used Sine Mora EX as our refernce game. An inventor dives into the ocean in her submarine but happens to wake up the ancient deep-sea gods in the process
I worked mostly with 3D environment assets as well as concepting the environment for this project. Most of the parallaxing rock-meshes and the popcorn-enemy was modeled and textured by me.
Time: 8 weeks half time
Made using TGA 2D, the school's own in-house engine.
Programming:
Fadi Makdes
Felix Ulvmåne
Jonathan Salling
Linus Bendryd
William Arnback
Level Design:
David Haddad
Emil Svensson
Animation:
Aron Tinz
Elliot Raud
Graphics:
Alva Granholm
Amanda Westergren
Viktor Gustafsson