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Starfall

Various menus from the game, all made by me.

Various menus from the game, all made by me.

I made a logo for our wonderful group CogDog Entertainment

I made a logo for our wonderful group CogDog Entertainment

These are all icons I worked on for the variety of item pick-ups you'd have access to in the game. They might seem quite random, but they all have one thing in common: They are inside jokes or memories from our time as CogDog. A tribute for TGA!

These are all icons I worked on for the variety of item pick-ups you'd have access to in the game. They might seem quite random, but they all have one thing in common: They are inside jokes or memories from our time as CogDog. A tribute for TGA!

At the dawn of the universe, close to the eve of corruption, all hope seems lost until a wish upon a star gets one last chance to divert fate and challenge the face of evil. Play as an ethereal being dropped from the cosmos in the shape of a heroine. Amass power by vanquishing corruption and use stardust to upgrade your abilities. You will need them before the final battle... Now go, save the universe! Then do it again.

First project as CogDog Entertainment (merge between CogStorm ent. and Normal Cookie ) but the 8th game and last game project I was involved with at The Game Assembly. A good way to end my studies and definitely a fun one. This project was created on 9 weeks full-time in our in-house game engine. I was responsible for the UI including all the menus and UX-flow, the skybox and textures for the day/night cycle as well as some 3D environment work.