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Xujing Meadow

A beauty-shot of the finished product.

A beauty-shot of the finished product.

This is  all the assets I used and created specifically for this scene.

This is all the assets I used and created specifically for this scene.

Process of me creating this scene. From my placeholder blockout (using my own assets and primitives in UE4) to the final stages.

Process of me creating this scene. From my placeholder blockout (using my own assets and primitives in UE4) to the final stages.

There's nothing like the feeling of a peaceful meadow. This piece was created to manifest my love for stylized environments and it took me 4 weeks halftime (4 h per day) to complete. I was very inspired by the beautiful landscapes in the game Genshin Impact and I was determined to reach a similar style and recreate the cellshaded look. I used Unreal Engine 4 as the engine for this project.

I worked a lot with vfx such as falling leaves and stylized gusts of wind to make the scene spring to life! The wind and leaves was created using Autodesk Maya to create the wind meshes and leaf planes, I then made them into particle systems using Niagara in UE4.

The trees are mesh-based with two sided foliage, subsurface colors and textures made by me in Photoshop CC. The leaves are made using planes with alpha.

I do want to thank my wonderful educators, friends and classmates for giving me advice along the way, feedback has been key in the process of creating this piece. It's thanks to them I've been able to really learn a lot and push the piece this far. Special thanks to Robin Tran for lots of valueable feedback.