Second production from Cogstorm Entertainment and the 7th game I was involved with at The Game Assembly. This time we choose Max Payne 3 as our reference game and did a TPS (Third person shooter). You get to play as James, a former factory worker who got laid of and also lost his brother in an uprising against the factory. James is in despair and is now plotting his revenge on the factory by detonating it's big generator.
Time taken: 16 weeks half time
Made with Cog, Cogstorm Ent.'s own engine.
Definitely a new style for me but I had so much fun planning, doing UI/HUD and concepting for this game, as well as making some 3D assets and vfx-textures.
Graphics:
Natthawut Boonsan
Alva Granholm
Adam Dencker
William Utterberg
Technical artists:
Kevin Meurling
Jacob Söderström
Conny Bengtsson
Programmers:
Björn Franzén
Aijlin Hamzic
Linus Wickman
Pontus Fredriksson
William Arnback
Level designers:
Alexander Sjöberg
Jonathan Engdahl
Animators:
Daniel Ödlund
Hampus Eriksson
Jocob Fridholm
SFX:
Albin Johansson
Julia Siljebo
Music:
Pontus Carling
Voice Acting:
Alex Ek