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Uprising

1 out of 3 illustrations I did for the intro-cinematic.

1 out of 3 illustrations I did for the intro-cinematic.

1 out of 3 illustrations I did for the intro-cinematic.

1 out of 3 illustrations I did for the intro-cinematic.

1 out of 3 illustrations I did for the intro-cinematic.

1 out of 3 illustrations I did for the intro-cinematic.

I was in charge of the mockup for Uprising and this is how it turned out at last, serving as our vision for the game.

I was in charge of the mockup for Uprising and this is how it turned out at last, serving as our vision for the game.

I did both the graphics for these menu-screens as well as placing out the different UI elements in the engine.

I did both the graphics for these menu-screens as well as placing out the different UI elements in the engine.

Second production from Cogstorm Entertainment and the 7th game I was involved with at The Game Assembly. This time we choose Max Payne 3 as our reference game and did a TPS (Third person shooter). You get to play as James, a former factory worker who got laid of and also lost his brother in an uprising against the factory. James is in despair and is now plotting his revenge on the factory by detonating it's big generator.

Time taken: 16 weeks half time
Made with Cog, Cogstorm Ent.'s own engine.
Definitely a new style for me but I had so much fun planning, doing UI/HUD and concepting for this game, as well as making some 3D assets and vfx-textures.

Graphics:
Natthawut Boonsan
Alva Granholm
Adam Dencker
William Utterberg

Technical artists:
Kevin Meurling
Jacob Söderström
Conny Bengtsson

Programmers:
Björn Franzén
Aijlin Hamzic
Linus Wickman
Pontus Fredriksson
William Arnback

Level designers:
Alexander Sjöberg
Jonathan Engdahl

Animators:
Daniel Ödlund
Hampus Eriksson
Jocob Fridholm

SFX:
Albin Johansson
Julia Siljebo

Music:
Pontus Carling

Voice Acting:
Alex Ek