The project was created in 4 weeks on half time (4 h per day). It is a in inventory intended to fit for an adventure game with crafting elements and potions with functionality to support switching tabs, clicking and selecting items as well as closing the menu. The system was made and implemented by me in Unreal Engine 4 and I made the icon illustrations in Photoshop CC. I made use of the UMG UI designer in the engine using Widget blueprints and animation in blueprints.
The idea of making an inventory menu stems from my childish love for inventories in games. I've always wanted to make my very own. I love to make UI and this was an amazing opportunity for me to learn how to implement it as well. And I do want to thank helpful classmates, teachers and everyone providing encouragement or feedback to me along the way. Special thanks to Anton Sjöholm https://anton_sjoholm.artstation.com/ for giving me lots of helpful advice regarding UI as well as lots of feedback!